If you’re unfamiliar with the word nexus, the popular, long-running video game series The Legend of Zelda may provide an object lesson in its several definitions (and if you’re unfamiliar with the games, we will explain). When nexus came into English in the 17th century, it meant “connection” or “link.” Eventually, people began using it to refer to a connected group or series of things, as in “a nexus of relationships.” In recent decades it has taken on a third meaning: “center” or “hub,” perhaps from the notion that a point in the center of an arrangement serves to join together the objects that surround it. Now, one might plausibly say that the 20 Zelda games (not counting remakes and spin-offs) themselves form a nexus, as each represents an installment in a long, twisty saga with numerous echoes and callbacks to other games in the series. Most of these feature the fictional land of Hyrule, which often presents magical nexuses to shadowy alternate dimensions (1991’s A Link to the Past), the past (2011’s Skyward Sword), or the underworld (2023’s Tears of the Kingdom) that the hero, Link (ahem) must traverse. As for nexus’s third meaning, Hyrule’s map is nearly always situated around a central nexus, or hub, in the form of the castle where the titular Zelda lives. (If you’re into gaming or curious about its lingo, don’t miss the article “Popular Gaming Terms Explained”). (责任编辑:) |